Wayhey
That was cool.
Also to the guy below me...
"FOAMY IS A TIMELESS CLASIC U THINK U ARE RIGHT U SUCK GO TO HELL AND GET RAPED BY SATAIN"
Haha, you're kidding right....right?!
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Wayhey
That was cool.
Also to the guy below me...
"FOAMY IS A TIMELESS CLASIC U THINK U ARE RIGHT U SUCK GO TO HELL AND GET RAPED BY SATAIN"
Haha, you're kidding right....right?!
Cool
Nice to see some relativley original humour!
Good, but don't expect anything great
The game itself looks good, but I can't seem to play it, as it's full of glitches which make it impossible to play.
Right, after playing for about 20 seconds or so, you sucessfully managed to kill firefox by slowing everything down to about 3 frames per second, before everything, and I mean, every flash player on the screen completley gives up. Wasn't a one off thing; or I'd just blame firefox. Every time I play the game, it crashes up. That needs fixing.
Considering it was coded by the author of Tri-achnid, I would have expected it to be next to glitch free, but now, I just assume you're awesome at physics, but not perfect at the regular stuff.
Fix all the stuff, then it would be worth the 4.3 is currently has.
Woah
I didn't even think it would have been possible to re-create SSBM In flash- but it seems so!
You captured the menu perfectly, which is a big plus.
The In-Game Mode was probably the best you're going to get for the flash, despite several control bugs I have encountered.
One thing you might want to fix is the character's registration points. Maybe it was just Link, but when he turned he 'jumped'. This can easily be fixed by making his registration point at the very centre, not towards the left / right.
The only other problem was that there was only one attack key >:(
Apart from that, great work! That must have taken ages to code, and I assume wasn't the easiest of all tasks
^_^
As you can see of course I still have more to learn. Thanks!
Loved it
I loved the whole concept of putting mini-games into a story line. I also liked your animation style and drawing, both were very fluent. The concept of having individual wins and lose cutscenes for each task was great, and overall it worked out great. I loved all the mini games, but the last boss was a bit slow. Apart from that, great work. I'm looking foward to seeing more from you.
And also, thanks for putting some humor in there ^_^
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UK
Joined on 2/25/05