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5 Game Reviews w/ Response

All 23 Reviews

Woah

I didn't even think it would have been possible to re-create SSBM In flash- but it seems so!
You captured the menu perfectly, which is a big plus.
The In-Game Mode was probably the best you're going to get for the flash, despite several control bugs I have encountered.
One thing you might want to fix is the character's registration points. Maybe it was just Link, but when he turned he 'jumped'. This can easily be fixed by making his registration point at the very centre, not towards the left / right.
The only other problem was that there was only one attack key >:(

Apart from that, great work! That must have taken ages to code, and I assume wasn't the easiest of all tasks

^_^

Cleod-9 responds:

As you can see of course I still have more to learn. Thanks!

Meh, another game gone corporate

Ok, let's give the rundown.
Half the games were next to impossible, and took 4 seconds to understand. Most of the concepts were unoriginal, infact the whole game was basically the previous version, with a couple of tweaks.
Additionally, some games gave you half a second to react, and failing to that you automatically lose.

The music was an OK choice, but the thing overall lacked sounds, how did you make it almost 5 megs?
Additionally, I think some of your ideas for the level transitions were a rip off / interpretation of the ones at the 2advanced website.

The graphics weren't exactly stunning, and the coding was OK. Overall, you've repackaged the old game.

When you've got 4 seconds to impress me, do better.

jmtb02 responds:

Let me give you the rundown.

First, in no way was this project ever "corporate", or do you even understand why that means. This collab version was started way before anyone was getting paid, and we had close to 30 games before there was even mention of pay.

Second, you question how it got to 5 megs. Easily, 50 mini games bumps that number way up. The music quality was at 32 kpbs, so don't complain. I guess as a flash producer, I would have expected you to understand that 4-5k lines of code and close to 800 symbols (including 50 bitmaps) would cause a bit of bulk, right?

2advanced's implementation of "things that slide on rails" has been seen way before that website ever existed, so don't take similiarities and create drama out of it.

I guess my only real suggestion is not to completely judge us on issues you didn't really grasp.

-John

A good tutorial for begginers

I loved the backgrounds; nice job on that.
Only a few improvements:

Instead of using a different frame for each direction, why not use _rotation for overhead instead?

Also, if I recall correctly:

It should be

on (release) {_root.gotoAndPlay ("whateverscene", 1);}

not

on (release) {_root.gotoAndPlay (whateverscene, 1);}

Mike

Staticblaze responds:

Thanks for the action script error. I'll have to change that. And the rotation thing is REALLY messed up. It makes you character glitch like hell.

Needs some improvement

Stuff needs to be fixed, such as, I can drive off the screen quite happily. The Car is very sensitive, resulting in it skidding all over the place, and the camera, which probably was a pain to make, doesn't deliver a fluent performance, it goes all over the place.
Fix this stuff, and it'll be a great game.

gamezhero responds:

fixed

It's just not fair

Why can't I win!! It's not fair! And I quit eventually because.....I couldnt win! BLEH

BoMToons responds:

Frustrating isn't it?

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